Forest Nothing Guides


-Preview Text- Forest Nothing is a map full of trees, without any other resource such as food (boars, berries, deers etc), gold or stone mines. In the beginning there is not even enough space to build a single house. Each player starts with the Town Center and 3 villagers and has to chop down trees in order to build farms, houses, etc.

In this map the most common civilizations are Huns and Celts. Huns because they don't need houses and thus are able to create a lot of villagers in a little space. That allows them to grow more quickly then any other civilization. The other one is Celts because of their 15% speedbonus for lumberjacks and their ability to develop Siege Onagers, which can cut trees...











-Preview Text- Forest nothing maps are maps with no gold/stone/boars/deer/sheep and are filled with trees. Forest nothing lakes is thing lakes is very similar to other forest nothing maps such as edge. The only difference is that each player has a little more space around your tc(town center) as well as a small lake three rows of trees away from you.

This map is usually played in team games. Generally what happens is that each team will have a cutter(a civilisation that is able to produce siege onagers, most pick celts as they cut trees the fastest) while the rest go random. Both teams will sling their cutter so that he or she can produce siege onagers as fast as possible, to cut the rest of the team out so...











-Preview Text- Fn (Forest nothing) maps does not have any gold/stone/animals and are filled with trees.
The most commonly played fn map right now is forest nothing lakes. In this map you start with a tc(town centre) and 3 villagers (number of villagers varies if you are chinese or mayans). This map is usually played in team games. Generally what happens is that each team will have a chosen cutter(a civilisation that is able to produce siege onagers, most pick celts as their villagers cut trees the fastest) while the rest go random with 1 mirror( this is to ensure that it is fair as huns get a massive advantage as they do not need houses). Both teams will sling their cutter so that he or she can produce siege onagers ASAP (as fast as possible). This is crucial to be cut out ASAP so the rest of the team can have room to...










Last updated on 18 February 2016 - 3:05 pm by +_Blackmore
Page Access Failed
You must login to access this page.
Login
1 User(s) are reading this document (in the past 30 minutes)
0 members, 1 guests